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Somewhen in January 2002 My brother Stefan tries to write a Space Invaders game in OpenGL - but he fails, when it comes to binding a texture to an object. Since I am dabbling a bit with OpenGL in a programming course I am giving - I show the usage of classes with graphical objects - I try to help him. However, I have to agree to my brother, that the code I am writing is much too complicated, to be usable in a simple program, which should not take too long to create. OpenGL, DirectX and the Windows API are not intuitive enough to just sit down write a small application or game in a short time - especially for the casual programmer/ game designer, much time has to be spent just to initialize stuff, so that the "real" programming fun may start. Even if one is an experienced graphic programmer, or uses some advanced library, it's not always easy to visualize the outcome of the code, one is writing at - or estimate it's performance. Carad is an application enabling you to "design" your code, instead of typing it. It is in development (as ist the case with this web presence), but since most parts are functional, you may download it beyond - however, you may also proceed to the web pages of its predecessor Mcad at http://mcad.delphigl.com Download Carad (stable build) Download CaradNext with integrated
BaseGraph Pascal Download standalone version of BaseGraph
Pascal If the downloads from BaseGraph.com should be temporarily offline, it is mirrored here: http://de.geocities.com/martinscad. However, the Geocities account will only be updated sporadically. The current versions of Carad and BGP are free. They must not be changed, however, and no alterered versions of the BaseGraph source may be published. Credits for Carad or BGP would be fine. If the above paragraph is not acceptable to you for any reason, maybe you are interested in the Open Source version of Mcad 1.4, an older predecessor of Carad, in samples & projects. Have fun with Carad, Martin Waldegger (btw.: in the Celtic language Carad(h) means "friend") |