
Other informative or interesting locations. The sites listed here have
been useful for me one way or the other, maybe they can be valuable resources
for others too. |
|
 |
SETH, the Shader
Experimenting and Testing Hive is a very ambitios Open Source
project to assist in creating vertex and fragment shaders interactively
in a 3D environment. The shader language used is fxPascal, a high
level language which compiles effortlessly to native ARB_vertex_program
and ARB_fragment_program code. |
|
|
 |
fxPascal
is a very professional and easy to use shader language to ease to
creation of ARB_vertex_program and ARB_fragment_program code. Carad
does also make use of fxPascal in the integrated shader IDE. Even
if it is possible to write native ARB_fp/ ARB_vp code directly, the
use of fxPascal is strongly recommended, since it has debugging possibilities
and an integrated optimizer (and of course fxPascal code is much prettier
to look at). |
|
|
 |
Paul
Bourkes homepage is somewhat hard to describe: philosophical,
mathematical - and sometimes really funny, you shouldn't visit this
page if you do only search a quick solution for a visualisation or
an algorithm: because you will not only find it, but also at least
three other interesting subjects, which will occupy your interest
(and your programming skills) for the next few hours... |
|
|
 |
mjbWorld
is a world builder for VRML and Java3D worlds. I do not program Java,
but this site is a really great resource for nearly every kind of
visualisation and physics simulation. Highly recommended for everyone
interested in 3D graphics. |
|
|
|
|
 |
NATUREWIZARD
is an interesting collection of ressources and tutorials related to
the simulation of natural phenomena. |
|
|
 |
The LazyByte
provides utilities and in-depth information about Windows NT, together
with resources and algorithms hard to find elsewhere.It's mainly thought
for programmers who need to tweak their system. Not related to graphics
in any way. |
|
| |
| |
| |
| |
| |
| |
| |